Andrew Usher

Building Real-Time Dashboards with Cloudflare Durable Objects

Introduction

What if you could build a real-time analytics dashboard that scales to millions of concurrent users, handles persistent WebSocket connections, and costs almost nothing when idle? That’s the promise of Cloudflare Durable Objects with Hibernation.

Traditional real-time architectures require dedicated servers that consume resources 24/7, even when mostly idle. Connection management becomes a nightmare at scale. Durable Objects flip this model on its head: they’re serverless, globally distributed, and automatically hibernate when inactive - consuming zero CPU time while preserving all state.

In this article, we’ll explore how to build real-time systems using Durable Objects. We’ll understand the fundamentals, compare different connection types, visualize the architecture, and see how hibernation saves costs. Every concept comes with interactive demos you can experiment with right here in your browser.

What You’ll Learn: By the end of this article, you’ll understand Durable Objects, WebSocket vs SSE vs polling trade-offs, how hibernation works, and how to architect production-ready real-time dashboards.

What Are Durable Objects?

Durable Objects are Cloudflare’s answer to stateful serverless computing. Think of them as single-threaded, globally distributed mini-servers that live at the edge. Unlike traditional serverless functions that are stateless and ephemeral, each Durable Object:

  • Has persistent state - In-memory data that survives between requests
  • Lives in one location - Provides strong consistency guarantees
  • Handles concurrent connections - Perfect for WebSockets and real-time data
  • Hibernates when idle - Automatically freezes to save costs
  • Routes by ID - Multiple clients can connect to the same object instance

The killer feature? They can maintain WebSocket connections while hibernating between messages. Your object wakes up when a message arrives, processes it, then goes back to sleep. No CPU billing during idle time.

The Perfect Use Case: Live Dashboards

Imagine building a live metrics dashboard where:

  • Multiple browser clients connect to see real-time data
  • Updates are broadcast to all connected clients instantly
  • The system scales from 10 to 10,000 concurrent viewers
  • You only pay for actual processing time, not idle connections

This is exactly what Durable Objects excel at. Let’s build it.

Connection Types: Choosing Your Strategy

Before diving into Durable Objects, we need to understand the three main ways to stream data to browsers. Each has different trade-offs for real-time dashboards.

Connection Types Comparison

Full-duplex communication channel over a single TCP connection

Communication Pattern:
Two-way

Advantages

  • Bidirectional real-time communication
  • Low latency
  • Efficient for high-frequency updates
  • Works with Hibernation API

Limitations

  • More complex error handling
  • Requires WebSocket server support
  • Connection can be dropped by proxies

Best For:

Real-time bidirectional apps: chat, collaborative editing, live dashboards, multiplayer games

WebSockets: True Bidirectional Communication

WebSockets create a persistent, full-duplex connection between client and server. Both sides can send messages at any time.

How it works:

// Client-side
const ws = new WebSocket('wss://api.example.com/metrics/room-123');

ws.onopen = () => {
  ws.send(JSON.stringify({ type: 'subscribe', metric: 'cpu' }));
};

ws.onmessage = (event) => {
  const data = JSON.parse(event.data);
  updateDashboard(data);
};

// Durable Object can send at any time
ws.send(JSON.stringify({ cpu: 85.3, timestamp: Date.now() }));

Pros:

  • Lowest latency for bidirectional communication
  • Efficient for high-frequency updates
  • Native browser support
  • Can send from both client and server

Cons:

  • More complex than HTTP
  • Requires sticky routing (perfect for Durable Objects)
  • May need protocol upgrade negotiation
  • Some corporate firewalls block WebSockets

Best for: Real-time dashboards, multiplayer games, collaborative editing, chat applications

Server-Sent Events (SSE): Simple Streaming

SSE is a simpler, HTTP-based protocol where the server streams events to the client. It’s unidirectional - only the server can push data.

How it works:

// Client-side
const eventSource = new EventSource('/api/metrics/stream');

eventSource.onmessage = (event) => {
  const data = JSON.parse(event.data);
  updateDashboard(data);
};

// Server streams events
eventSource.addEventListener('metric-update', (event) => {
  console.log('Received:', event.data);
});

Pros:

  • Simpler than WebSockets
  • Built on HTTP (better firewall compatibility)
  • Automatic reconnection handling
  • Native browser support

Cons:

  • Unidirectional only (server → client)
  • Limit of 6 concurrent connections per browser domain
  • Less efficient encoding than WebSockets
  • Client must use separate HTTP requests to send data

Best for: News feeds, stock tickers, server logs, one-way notifications

HTTP Polling: The Fallback

Polling is the simplest approach: the client repeatedly requests updates at a fixed interval.

How it works:

// Client polls every 2 seconds
setInterval(async () => {
  const response = await fetch('/api/metrics/latest');
  const data = await response.json();
  updateDashboard(data);
}, 2000);

Pros:

  • Extremely simple to implement
  • Works everywhere (just HTTP)
  • Easy to debug and understand
  • Stateless server architecture

Cons:

  • High latency (interval-dependent)
  • Wasteful (many empty responses)
  • Scales poorly (constant server requests)
  • Battery drain on mobile devices

Best for: Infrequent updates, simple MVPs, maximum compatibility, systems with unpredictable update timing

The Verdict for Dashboards

For real-time dashboards with Durable Objects, WebSockets are the clear winner. They provide:

  • Instant bidirectional updates
  • Efficient binary or JSON encoding
  • Perfect pairing with Durable Objects (they handle persistent connections natively)
  • Low overhead once connected

We’ll use WebSockets for the rest of this article, but the concepts apply to SSE as well.

Architecture: How It All Fits Together

Now let’s visualize how Durable Objects orchestrate real-time connections. This interactive demo simulates the full architecture:

Durable Object Architecture

Interactive Architecture Diagram
Add clients to see them connect. Click clients to remove them.
Durable Object
Disconnected

No clients connected

Add a client to get started

0
Clients
0
Messages
Active
Controls
Event Log
No events yet. Interactions will appear here.

Understanding the Flow

In this architecture:

  1. Clients connect - Each browser establishes a WebSocket connection to the Durable Object
  2. Durable Object coordinates - A single object instance manages all connections for a specific dashboard/room
  3. Messages flow bidirectionally - Clients send metrics, server broadcasts updates
  4. State persists - The object maintains connection state, message history, and application data
  5. Hibernation kicks in - When no messages arrive for a while, the object freezes

Try adding multiple clients in the demo above. Notice how:

  • Each client connects through the Durable Object
  • When you send a message, it routes through the DO
  • Broadcasting reaches all connected clients simultaneously
  • The event log tracks every connection, message, and state change

The Code Structure

Here’s how you’d structure a Durable Object for a metrics dashboard:

// worker.ts - Cloudflare Worker entrypoint
export default {
  async fetch(request: Request, env: Env) {
    const url = new URL(request.url);

    // Extract dashboard ID from URL
    const dashboardId = url.pathname.split('/')[2];

    // Get the Durable Object instance for this dashboard
    const id = env.METRICS_DASHBOARD.idFromName(dashboardId);
    const stub = env.METRICS_DASHBOARD.get(id);

    // Forward the request to the Durable Object
    return stub.fetch(request);
  }
}

// metrics-dashboard.ts - Durable Object class
export class MetricsDashboard implements DurableObject {
  private sessions: Map<WebSocket, { id: string; name: string }>;
  private metrics: Map<string, any>;

  constructor(private state: DurableObjectState, private env: Env) {
    this.sessions = new Map();
    this.metrics = new Map();

    // Enable WebSocket hibernation
    this.state.blockConcurrencyWhile(async () => {
      // Load persisted state if needed
      const stored = await this.state.storage.get('metrics');
      if (stored) this.metrics = new Map(stored);
    });
  }

  async fetch(request: Request): Promise<Response> {
    // Upgrade to WebSocket
    const upgradeHeader = request.headers.get('Upgrade');
    if (upgradeHeader !== 'websocket') {
      return new Response('Expected WebSocket', { status: 426 });
    }

    const pair = new WebSocketPair();
    const [client, server] = Object.values(pair);

    // Accept the WebSocket connection
    this.state.acceptWebSocket(server);

    // Store session info
    const sessionId = crypto.randomUUID();
    this.sessions.set(server, { id: sessionId, name: `Client-${sessionId.slice(0, 8)}` });

    // Send welcome message
    server.send(JSON.stringify({
      type: 'connected',
      sessionId,
      currentMetrics: Object.fromEntries(this.metrics)
    }));

    // Notify others
    this.broadcast({
      type: 'user-joined',
      sessionId
    }, server);

    return new Response(null, { status: 101, webSocket: client });
  }

  // This method is called when a WebSocket message arrives
  async webSocketMessage(ws: WebSocket, message: string | ArrayBuffer) {
    const session = this.sessions.get(ws);
    if (!session) return;

    try {
      const data = JSON.parse(message as string);

      // Handle different message types
      switch (data.type) {
        case 'metric-update':
          // Store the metric
          this.metrics.set(data.name, data.value);

          // Broadcast to all connected clients
          this.broadcast({
            type: 'metric-updated',
            name: data.name,
            value: data.value,
            timestamp: Date.now()
          });
          break;

        case 'subscribe':
          // Send current metrics to this client
          ws.send(JSON.stringify({
            type: 'snapshot',
            metrics: Object.fromEntries(this.metrics)
          }));
          break;
      }
    } catch (error) {
      console.error('Error processing message:', error);
      ws.send(JSON.stringify({ type: 'error', message: 'Invalid message format' }));
    }
  }

  // Called when a WebSocket closes
  async webSocketClose(ws: WebSocket, code: number, reason: string) {
    const session = this.sessions.get(ws);
    if (session) {
      this.sessions.delete(ws);

      // Notify others
      this.broadcast({
        type: 'user-left',
        sessionId: session.id
      });
    }

    // Clean up
    ws.close(code, reason);
  }

  // Helper to broadcast to all connected clients
  private broadcast(message: any, exclude?: WebSocket) {
    const payload = JSON.stringify(message);

    for (const [ws] of this.sessions) {
      if (ws !== exclude) {
        try {
          ws.send(payload);
        } catch (error) {
          console.error('Error broadcasting to client:', error);
        }
      }
    }
  }

  // Called when an error occurs on a WebSocket
  async webSocketError(ws: WebSocket, error: unknown) {
    console.error('WebSocket error:', error);
    ws.close(1011, 'Internal error');
  }
}

Key Patterns to Notice

1. Routing by ID

// Multiple clients connecting to "dashboard-123" get the SAME object instance
const id = env.METRICS_DASHBOARD.idFromName('dashboard-123');
const stub = env.METRICS_DASHBOARD.get(id);

2. WebSocket Lifecycle Management

// Accept connection
this.state.acceptWebSocket(server);

// Durable Objects automatically handle:
// - webSocketMessage() when messages arrive
// - webSocketClose() when connections close
// - webSocketError() when errors occur

3. Broadcasting Pattern

// Send to all connected clients except the sender
private broadcast(message: any, exclude?: WebSocket) {
  for (const [ws] of this.sessions) {
    if (ws !== exclude) ws.send(JSON.stringify(message));
  }
}

4. State Persistence

// Store in Durable Object storage (persists across hibernation)
await this.state.storage.put('metrics', Object.fromEntries(this.metrics));

// Load on wake-up
const stored = await this.state.storage.get('metrics');

The Magic of Hibernation

Here’s where Durable Objects get really interesting. Traditional WebSocket servers consume CPU time continuously while connections are open. Durable Objects can hibernate - they freeze execution while keeping connections alive.

Hibernation Lifecycle

Active

Processing requests and maintaining connections

State Transition Timeline
Active
Idle
Hibernating
Resuming
When does this happen?

While processing WebSocket messages, HTTP requests, or during the first 5 seconds after the last activity.

Cost Impact

Full CPU time billing. Normal Durable Objects pricing applies for all processing.

Relevant API:
// Active state - handling messages
webSocketMessage(ws, message) {
  // Process incoming message
  this.broadcast(message)
}

How Hibernation Works

The lifecycle has four states:

1. Active - Processing messages, executing code

  • Full CPU billing
  • Handling WebSocket messages, HTTP requests, or alarms
  • Object stays active for a timeout period after the last activity (default: ~30 seconds)

2. Idle - No active requests, waiting for hibernation timeout

  • Still billing for CPU (object is running)
  • Hibernation timer has started
  • If new activity arrives, resets to Active

3. Hibernating - Frozen state, consuming no CPU

  • No CPU billing - This is where you save money
  • All WebSocket connections remain open
  • In-memory state is preserved
  • Waiting for wake event (message, alarm, HTTP request)

4. Resuming - Waking from hibernation

  • Brief CPU time for state restoration (~milliseconds)
  • webSocketMessage() or fetch() handlers execute
  • Returns to Active state

The Cost Savings

Let’s do the math for a real-time dashboard with 1,000 connected users:

Traditional Server (always-on):

  • 1,000 connections × 24 hours/day = 24,000 connection-hours
  • Assumes constant CPU usage even when idle
  • Estimated cost: ~$50-100/month for dedicated server

Durable Object with Hibernation:

  • Active time: ~1 second per message × 10 messages/hour = 10 seconds/hour active
  • Hibernating: 59 minutes 50 seconds per hour
  • CPU billing: Only the ~10 seconds of active time
  • Estimated cost: ~$0.50-2/month

That’s 95%+ cost reduction for applications with bursty traffic.

Hibernation Best Practices

1. Design for resumption

// Don't rely on timers or intervals - they stop during hibernation
// ❌ Bad
setInterval(() => this.cleanup(), 60000);

// ✅ Good - use alarms instead
this.state.storage.setAlarm(Date.now() + 60000);

async alarm() {
  this.cleanup();
  // Schedule next alarm
  this.state.storage.setAlarm(Date.now() + 60000);
}

2. Keep in-memory state minimal

// Hibernation preserves in-memory state, but large objects slow wake-up
// ✅ Good - lean state
private sessions: Map<WebSocket, SessionInfo>;
private metrics: Map<string, number>;

// ❌ Bad - huge state slows resumption
private fullHistory: Array<{ timestamp: number; data: LargeObject }>;

3. Use storage for critical data

// In-memory state can be lost on rare occasions (object migration, errors)
// Persist critical data to Durable Object storage
async updateMetric(name: string, value: number) {
  this.metrics.set(name, value);

  // Persist to storage
  await this.state.storage.put(`metric:${name}`, value);
}

4. Handle wake-up gracefully

// The first message after hibernation takes slightly longer
// Don't assume instant processing
webSocketMessage(ws: WebSocket, message: string) {
  // Objects wake up automatically - no special handling needed
  // But avoid complex initialization in hot paths
  this.processMessage(message);
}

Monitoring Hibernation

You can track hibernation metrics in your Durable Object:

export class MetricsDashboard implements DurableObject {
  private stats = {
    totalMessages: 0,
    hibernationCount: 0,
    lastActivityTime: Date.now()
  };

  async webSocketMessage(ws: WebSocket, message: string) {
    const now = Date.now();
    const timeSinceLastActivity = now - this.stats.lastActivityTime;

    // If more than 30 seconds passed, we probably hibernated
    if (timeSinceLastActivity > 30000) {
      this.stats.hibernationCount++;
      console.log(`Resumed from hibernation after ${timeSinceLastActivity}ms`);
    }

    this.stats.lastActivityTime = now;
    this.stats.totalMessages++;

    // Process the message
    this.handleMessage(ws, message);
  }

  // Expose stats via HTTP endpoint
  async fetch(request: Request) {
    const url = new URL(request.url);

    if (url.pathname === '/stats') {
      return new Response(JSON.stringify(this.stats), {
        headers: { 'Content-Type': 'application/json' }
      });
    }

    // ... WebSocket upgrade logic
  }
}

Stream Backpressure and Buffering

Real-time systems need to handle scenarios where data arrives faster than clients can consume it. This is where backpressure and buffering come in.

The Problem

Imagine your dashboard receives 1,000 metric updates per second, but a client on a slow connection can only process 10/second. What happens to the other 990 messages?

Option 1: Drop them - Client sees stale data Option 2: Buffer them - Risk memory overflow Option 3: Apply backpressure - Slow down the sender

Durable Objects support all three strategies.

Implementing Smart Buffering

export class MetricsDashboard implements DurableObject {
  private buffers: Map<WebSocket, Array<any>>;
  private readonly MAX_BUFFER_SIZE = 100;

  constructor(state: DurableObjectState, env: Env) {
    this.buffers = new Map();
  }

  async webSocketMessage(ws: WebSocket, message: string) {
    const data = JSON.parse(message);

    // Broadcast with buffering
    this.broadcastWithBackpressure({
      type: 'metric-update',
      ...data
    });
  }

  private broadcastWithBackpressure(message: any) {
    const payload = JSON.stringify(message);

    for (const [ws] of this.sessions) {
      try {
        // Check WebSocket ready state
        if (ws.readyState === WebSocket.OPEN) {
          // Check if buffer exists for this socket
          const buffer = this.buffers.get(ws) || [];

          if (buffer.length >= this.MAX_BUFFER_SIZE) {
            // Buffer full - drop oldest messages (or apply other strategy)
            console.warn(`Buffer full for client, dropping old messages`);
            buffer.shift(); // Remove oldest
          }

          // Add to buffer
          buffer.push(payload);
          this.buffers.set(ws, buffer);

          // Try to flush buffer
          this.flushBuffer(ws);
        }
      } catch (error) {
        console.error('Error buffering message:', error);
      }
    }
  }

  private flushBuffer(ws: WebSocket) {
    const buffer = this.buffers.get(ws);
    if (!buffer || buffer.length === 0) return;

    try {
      // Send all buffered messages
      while (buffer.length > 0) {
        const message = buffer.shift();
        ws.send(message);
      }

      // Clear empty buffer
      if (buffer.length === 0) {
        this.buffers.delete(ws);
      }
    } catch (error) {
      console.error('Error flushing buffer:', error);
      // Keep messages in buffer for retry
    }
  }

  async webSocketClose(ws: WebSocket, code: number, reason: string) {
    // Clean up buffer
    this.buffers.delete(ws);
    this.sessions.delete(ws);
    ws.close(code, reason);
  }
}

Sampling Strategy

For high-frequency metrics, you might want to sample instead of sending everything:

export class MetricsDashboard implements DurableObject {
  private lastBroadcast: Map<string, number>;
  private readonly MIN_BROADCAST_INTERVAL = 100; // ms

  constructor(state: DurableObjectState, env: Env) {
    this.lastBroadcast = new Map();
  }

  async webSocketMessage(ws: WebSocket, message: string) {
    const data = JSON.parse(message);

    if (data.type === 'metric-update') {
      const metricKey = data.name;
      const now = Date.now();
      const lastTime = this.lastBroadcast.get(metricKey) || 0;

      // Only broadcast if enough time has passed
      if (now - lastTime >= this.MIN_BROADCAST_INTERVAL) {
        this.broadcast({
          type: 'metric-update',
          name: data.name,
          value: data.value,
          timestamp: now
        });

        this.lastBroadcast.set(metricKey, now);
      } else {
        // Update internal state but don't broadcast
        this.metrics.set(data.name, data.value);
      }
    }
  }
}

This ensures clients receive updates at most once per 100ms per metric, preventing overwhelming slow clients.

Production Considerations

Building a production-ready real-time dashboard requires attention to several key areas.

Error Handling

export class MetricsDashboard implements DurableObject {
  async webSocketMessage(ws: WebSocket, message: string | ArrayBuffer) {
    try {
      // Always validate input
      if (typeof message !== 'string') {
        throw new Error('Expected string message');
      }

      const data = JSON.parse(message);

      // Validate message structure
      if (!data.type) {
        throw new Error('Message missing type field');
      }

      // Process message
      await this.handleMessage(ws, data);

    } catch (error) {
      console.error('Error processing WebSocket message:', error);

      // Send error to client
      try {
        ws.send(JSON.stringify({
          type: 'error',
          message: error instanceof Error ? error.message : 'Unknown error',
          code: 'PROCESSING_ERROR'
        }));
      } catch (sendError) {
        // Failed to send error - close connection
        console.error('Failed to send error to client:', sendError);
        ws.close(1011, 'Internal error');
      }
    }
  }

  async webSocketError(ws: WebSocket, error: unknown) {
    console.error('WebSocket error:', error);

    // Clean up session
    this.sessions.delete(ws);

    // Close with appropriate code
    try {
      ws.close(1011, 'Unexpected error');
    } catch (closeError) {
      console.error('Error closing WebSocket:', closeError);
    }
  }
}

Rate Limiting

Protect your Durable Object from abusive clients:

export class MetricsDashboard implements DurableObject {
  private rateLimits: Map<WebSocket, { count: number; resetTime: number }>;
  private readonly MAX_MESSAGES_PER_MINUTE = 60;

  constructor(state: DurableObjectState, env: Env) {
    this.rateLimits = new Map();
  }

  async webSocketMessage(ws: WebSocket, message: string) {
    // Check rate limit
    if (!this.checkRateLimit(ws)) {
      ws.send(JSON.stringify({
        type: 'error',
        message: 'Rate limit exceeded',
        code: 'RATE_LIMIT'
      }));
      return;
    }

    // Process message normally
    this.handleMessage(ws, message);
  }

  private checkRateLimit(ws: WebSocket): boolean {
    const now = Date.now();
    let limit = this.rateLimits.get(ws);

    if (!limit || now > limit.resetTime) {
      // Create or reset limit
      limit = {
        count: 0,
        resetTime: now + 60000 // 1 minute window
      };
      this.rateLimits.set(ws, limit);
    }

    limit.count++;

    if (limit.count > this.MAX_MESSAGES_PER_MINUTE) {
      return false; // Rate limit exceeded
    }

    return true;
  }

  async webSocketClose(ws: WebSocket, code: number, reason: string) {
    // Clean up rate limit tracking
    this.rateLimits.delete(ws);
    this.sessions.delete(ws);
    ws.close(code, reason);
  }
}

Authentication

Secure your WebSocket connections:

// worker.ts - Validate auth before routing to Durable Object
export default {
  async fetch(request: Request, env: Env) {
    const url = new URL(request.url);

    // Extract and verify auth token
    const token = url.searchParams.get('token');
    if (!token) {
      return new Response('Unauthorized', { status: 401 });
    }

    // Verify JWT or session token
    const userId = await verifyAuthToken(token, env);
    if (!userId) {
      return new Response('Invalid token', { status: 403 });
    }

    // Check authorization for this dashboard
    const dashboardId = url.pathname.split('/')[2];
    if (!await canAccessDashboard(userId, dashboardId, env)) {
      return new Response('Forbidden', { status: 403 });
    }

    // Get Durable Object
    const id = env.METRICS_DASHBOARD.idFromName(dashboardId);
    const stub = env.METRICS_DASHBOARD.get(id);

    // Forward request with user context
    const modifiedRequest = new Request(request);
    modifiedRequest.headers.set('X-User-ID', userId);

    return stub.fetch(modifiedRequest);
  }
}

// metrics-dashboard.ts
export class MetricsDashboard implements DurableObject {
  async fetch(request: Request): Promise<Response> {
    // Extract authenticated user
    const userId = request.headers.get('X-User-ID');
    if (!userId) {
      return new Response('Unauthorized', { status: 401 });
    }

    // Upgrade to WebSocket
    const pair = new WebSocketPair();
    const [client, server] = Object.values(pair);

    this.state.acceptWebSocket(server);

    // Store user ID with session
    this.sessions.set(server, {
      id: crypto.randomUUID(),
      userId,
      name: `User-${userId}`
    });

    return new Response(null, { status: 101, webSocket: client });
  }
}

Monitoring and Observability

Track key metrics:

export class MetricsDashboard implements DurableObject {
  private metrics = {
    totalConnections: 0,
    currentConnections: 0,
    messagesProcessed: 0,
    errorCount: 0,
    hibernationEvents: 0
  };

  async fetch(request: Request): Promise<Response> {
    const url = new URL(request.url);

    // Expose metrics endpoint
    if (url.pathname === '/metrics') {
      return new Response(JSON.stringify(this.metrics), {
        headers: { 'Content-Type': 'application/json' }
      });
    }

    // WebSocket upgrade
    if (request.headers.get('Upgrade') === 'websocket') {
      this.metrics.totalConnections++;
      this.metrics.currentConnections++;

      // ... handle WebSocket upgrade
    }
  }

  async webSocketClose(ws: WebSocket, code: number, reason: string) {
    this.metrics.currentConnections--;
    // ... cleanup
  }

  async webSocketMessage(ws: WebSocket, message: string) {
    this.metrics.messagesProcessed++;

    try {
      // ... process message
    } catch (error) {
      this.metrics.errorCount++;
      throw error;
    }
  }
}

You can then poll these metrics or integrate with Cloudflare Analytics Engine.

Wrapping Up

We’ve covered a lot of ground! From understanding Durable Objects to building production-ready real-time dashboards. Here’s what we explored:

  • Durable Objects fundamentals - Stateful serverless computing at the edge
  • Connection strategies - WebSockets vs SSE vs polling trade-offs
  • Architecture patterns - How Durable Objects coordinate real-time connections
  • Hibernation magic - How to save 95%+ on costs with automatic sleep/wake
  • Production concerns - Error handling, rate limiting, auth, and monitoring

Durable Objects with WebSocket hibernation represent a paradigm shift in real-time architecture. You get:

  • Global distribution without infrastructure management
  • Strong consistency without coordination overhead
  • Persistent connections without constant CPU billing
  • Automatic scaling without capacity planning

The result? Real-time systems that are simpler to build, cheaper to run, and easier to scale than traditional approaches.

Next Steps

Ready to build your own? Here are some ideas:

Live Collaboration

  • Collaborative text editor (like Google Docs)
  • Shared whiteboard or drawing canvas
  • Multiplayer game state coordination

Real-Time Analytics

  • Server metrics dashboard (CPU, memory, requests)
  • Application performance monitoring
  • Live user activity tracking

Communication

  • Chat rooms with presence indicators
  • Live notifications and alerts
  • Streaming log viewers

Creative Projects

  • Live music jam sessions
  • Shared particle simulations
  • Multiplayer interactive art

The code for all the interactive demos in this article is available on GitHub. Feel free to explore, fork, and build your own real-time experiences!

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